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Rimworld prepare carefully for 1.0
Rimworld prepare carefully for 1.0












rimworld prepare carefully for 1.0
  1. #Rimworld prepare carefully for 1.0 install
  2. #Rimworld prepare carefully for 1.0 mod
  3. #Rimworld prepare carefully for 1.0 Patch
  4. #Rimworld prepare carefully for 1.0 mods

If you ever want to uninstall this mod you can either remove the wall lights in your save before uninstalling or simply just uninstall it.

#Rimworld prepare carefully for 1.0 install

Simply install it and load up your old save and you will see the option to build them in the furniture menu. This mod is also extremely compatible with old saves. There are also colored wall lights so you can still make that disco room your colonists are dying to have. Wall lights follow the same research requirements of the regular standing lamp. I find that they look neater than your standard floor lamps. They can be rotated so that they face any direction and are perfect for placing above workbenches or next to beds. Tilled SoilĪnother simple mod, Wall Light adds a new light that can be constructed on walls. Prisoner Harvesting gets rid of the annoying debuff your colonists get from harvesting organs from prisoners. Of course, this pairs well with another mod called Prisoner Harvesting. Expanded Prosthetics also adds two new traders – the textile and prostheses trader. I find myself constantly harvesting organs from prisoners to sell to caravans and trade ships. Pawn lose a leg? Craft them a peg leg at the basic prosthetics table! While it does have a lot of late-game research and crafting, the basic prosthetics table does offer you some flexibility letting you tap into this mod early on. One workbench even lets you craft your own organs! Synthetic kidneys and livers created right in your very own organ lab. Expanded Prosthetics adds 4 new workbenches that let you craft simple prosthetics like peg legs all the way to advanced ones like bionic arms. If you like bionics, prosthetics, and organ harvesting then this is the mod for you. This is an automatic install for me whenever I am reinstalling mods. Expanded Prosthetics and Organ Engineering Prepare Carefully is without a doubt one of the best Rimworld mods.

#Rimworld prepare carefully for 1.0 mods

This is one of the most popular mods on the Steam Workshop and should be one of the first mods you mess around with after a quick vanilla playthrough. Prepare Carefully also has the option of saving your setup so that you can use it again for your next colony if you find yourself wanting to use the same pawns or traits over and over again. That’s right, you can customize your starting items or animals too with this mod! If you want a balanced playthrough but also want to customize your pawns then this feature was made for you. Prepare Carefully also has the option of using a point system so that you don’t start with overpowered pawns or items. Typically, you just have to keep rerolling colonists till you get one you like, but with Prepare Carefully you can choose what traits your colonists have, their skills, even their appearance.

  • Vanilla Furniture Expanded – Medical FurnitureĮdB’s Prepare Carefully mod is a must-have for anyone playing Rimworld that wants to customize their colonists.
  • #Rimworld prepare carefully for 1.0 Patch

  • Vanilla Weapons Expanded – Combat Extended Patch.
  • Vanilla Furniture Expanded – Spacer Furniture.
  • Vanilla Furniture Expanded- Security Module.
  • Vanilla Animals Expanded – Cats and Dogs.
  • Vanilla Animals Expanded – Arid Shrubland.
  • Vanilla Animals Expanded – Extreme Desert.
  • Here is a list of all 15 with links to their pages on the Steam Workshop. these mods have it all! There are 15 (!) total mods in this collection to subscribe on the Steam Workshop and we highly recommend subscribing to all 15. From new armor, new factions, new animals, new furniture etc. Vanilla… Expanded is a huge repository of mods by Oskar Potocki that add a variety of things to the game. The possibilities are endless! Vanilla… Expanded Or maybe your new colony is an organ far… I mean prison and you need guards to walk the halls and beat would-be escapees with uranium maces (why haven’t you removed their legs yet?). This is also a great way to roleplay! Maybe your new colony has a drug operation and you want someone to guard the stockpile 24/7. Sure, a kill box and some turrets should get the job done, but sometimes you need a human to make some rounds or follow your level 20 crafter around and make sure their arm doesn’t get ripped off by a mad bear. Guards For Me is a great way to defend your colony at all times. Standing guards will stay in one spot and attack any hostiles that come their way. You can make patrol guards walk the outside of your base to keep an eye out for any mad animals or incoming raiders.īodyguards will follow a colonist you designate and protect them from any enemies. Patrol guards will follow set waypoints and attack any threats they see. A relatively new mod, Guards For Me lets you designate colonists to be patrol guards, bodyguards, and standing guards.














    Rimworld prepare carefully for 1.0